Overview
RippleTransitionEffectLib creates a water-like ripple transition between a source and target image, wrapping the FireMonkey TRippleTransitionEffect component. As the transition progresses, concentric ripple waves distort the source image while the target image emerges through the distortion — like dropping a stone into a pond that reveals a new scene beneath the surface.
| Property | Details |
|---|---|
| Library | RippleTransitionEffectLib |
| Prefix | rippletrans_ |
| Wraps | TRippleTransitionEffect |
| Functions | 13 |
| Type | Transition effect |
| Category | Count | Description |
|---|---|---|
| Creation / Destruction | 2 | Create and free effect |
| Target Image | 3 | Set/get/load target bitmap |
| Progress | 2 | Get/set transition progress |
| Effect Control | 2 | Enabled get/set |
| Error Handling | 4 | Error codes and messages |
Cross-Platform Support
| Platform | Support |
|---|---|
| Windows | ✅ Full support |
| Linux | ✅ Full support |
| Android | ✅ Full support |
Creation & Destruction
rippletrans#(parent#)
Creates a new ripple transition effect attached to the specified visual control.
| Parameter | Type | Description |
|---|---|---|
parent# | Pointer | Target visual control (e.g., image) |
| Returns | Pointer | Effect handle, or 0 on failure |
rippletrans_free(effect#)
Destroys the effect and releases associated resources.
Error Handling
| Function | Signature | Description |
|---|---|---|
rippletrans_error() | rippletrans_error@ | Returns last error code (0 = none) |
rippletrans_errormsg$() | rippletrans_errormsg$@ | Returns last error message |
rippletrans_strerror$(code) | rippletrans_strerror$@n | Converts error code to text |
rippletrans_clearerror() | rippletrans_clearerror@ | Clears the error state |
Target Image
The target image is what the transition reveals through the ripple distortion. You can set it from an existing bitmap pointer or load it directly from a URL or file path.
| Function | Signature | Description |
|---|---|---|
rippletrans_target#(effect#, bitmap#) | rippletrans_target#@## | Sets target from bitmap pointer |
rippletrans_target#(effect#) | rippletrans_target#@# | Gets target bitmap pointer |
rippletrans_loadtarget#(effect#, url$) | rippletrans_loadtarget#@#$ | Loads target from URL or file |
rippletrans_loadtarget# or rippletrans_target# before animating.
Progress
Controls the transition state between source (0.0) and target (1.0) images.
| Function | Signature | Description |
|---|---|---|
rippletrans_progress#(effect#, value) | rippletrans_progress#@#n | Set progress (0.0–1.0) |
rippletrans_progress(effect#) | rippletrans_progress@# | Get current progress |
| Value | Visual State |
|---|---|
0.0 | Source image (no distortion) |
0.25 | Ripples begin forming on source |
0.5 | Peak ripple distortion (midpoint) |
0.75 | Target image emerging through ripples |
1.0 | Target image (fully resolved) |
Effect Control
| Function | Signature | Description |
|---|---|---|
rippletrans_enabled#(effect#, value) | rippletrans_enabled#@#n | Enable (1) or disable (0) |
rippletrans_enabled(effect#) | rippletrans_enabled@# | Gets enabled state |
Complete Examples
Example 1: Slider-Controlled Transition
let frm# = Pointer#(0) let img# = Pointer#(0) let trans# = Pointer#(0) let trkProg# = Pointer#(0) let lblProg# = Pointer#(0) frm# = form#("Ripple Transition", 450, 400) img# = image#(frm#) image_bounds#(img#, 125, 30, 200, 150) image_load#(img#, "https://picsum.photos/200/150?random=1") ' Create ripple transition effect trans# = rippletrans#(img#) rippletrans_loadtarget#(trans#, "https://picsum.photos/200/150?random=2") ' Progress slider lblProg# = label#(frm#, "Progress: 0.00", 50, 200) trkProg# = trackbar#(frm#) trackbar_bounds#(trkProg#, 50, 230, 350, 30) trackbar_max#(trkProg#, 100) trackbar_value#(trkProg#, 0) trackbar_onchange#(trkProg#, "OnProgress") form_show(frm#) function OnProgress(sender#) local p let p = trackbar_value(trkProg#) / 100 rippletrans_progress#(trans#, p) label_text#(lblProg#, "Progress: " + stri$(p, 2)) endfunction
Example 2: Animated Ripple Transition
let frm# = Pointer#(0) let img# = Pointer#(0) let trans# = Pointer#(0) let tmr# = Pointer#(0) let btn# = Pointer#(0) let progress = 0 frm# = form#("Animated Ripple Transition", 400, 350) img# = image#(frm#) image_bounds#(img#, 100, 30, 200, 150) image_load#(img#, "https://picsum.photos/200/150?random=1") trans# = rippletrans#(img#) rippletrans_loadtarget#(trans#, "https://picsum.photos/200/150?random=2") tmr# = timer#() timer_interval#(tmr#, 30) timer_enabled#(tmr#, 0) timer_ontimer#(tmr#, "Animate") btn# = button#(frm#, "Ripple!") button_bounds#(btn#, 150, 210, 100, 30) button_onclick#(btn#, "StartTransition") form_show(frm#) function StartTransition(sender#) progress = 0 timer_enabled#(tmr#, 1) button_enabled#(btn#, 0) endfunction function Animate(sender#) progress = progress + 0.02 rippletrans_progress#(trans#, progress) if progress >= 1 then timer_enabled#(tmr#, 0) button_enabled#(btn#, 1) endif endfunction
Example 3: Toggle Effect
let frm# = Pointer#(0) let img# = Pointer#(0) let trans# = Pointer#(0) let btn# = Pointer#(0) let isOn = 1 frm# = form#("Toggle Ripple Transition", 400, 350) img# = image#(frm#) image_bounds#(img#, 100, 30, 200, 150) image_load#(img#, "https://picsum.photos/200/150?random=1") trans# = rippletrans#(img#) rippletrans_loadtarget#(trans#, "https://picsum.photos/200/150?random=2") rippletrans_progress#(trans#, 0.5) btn# = button#(frm#, "Disable Effect") button_bounds#(btn#, 130, 210, 140, 30) button_onclick#(btn#, "Toggle") form_show(frm#) function Toggle(sender#) if isOn = 1 then rippletrans_enabled#(trans#, 0) isOn = 0 button_text#(btn#, "Enable Effect") else rippletrans_enabled#(trans#, 1) isOn = 1 button_text#(btn#, "Disable Effect") endif endfunction
Best Practices
| Practice | Why |
|---|---|
| Always load a target image before animating | Transitions need a target to reveal |
| Use timer with 20–40ms interval | ~30ms gives smooth ~33 FPS animation |
| Increment progress by 0.01–0.03 per tick | Slower steps = more visible ripple effect |
| Disable button during animation | Prevents re-triggering mid-transition |
| Match source and target dimensions | Ensures clean transition without scaling |
| Pair with RippleEffectLib for consistent style | Use static ripples on other elements for thematic consistency |
Quick Reference
| Function | Signature | Description |
|---|---|---|
| CREATION & DESTRUCTION | ||
rippletrans#(parent#) | rippletrans#@# | Create effect |
rippletrans_free(effect#) | rippletrans_free@# | Destroy effect |
| TARGET IMAGE | ||
rippletrans_target#(effect#, bitmap#) | rippletrans_target#@## | Set target bitmap |
rippletrans_target#(effect#) | rippletrans_target#@# | Get target bitmap |
rippletrans_loadtarget#(effect#, url$) | rippletrans_loadtarget#@#$ | Load target from URL/file |
| PROGRESS | ||
rippletrans_progress#(effect#, value) | rippletrans_progress#@#n | Set progress (0–1) |
rippletrans_progress(effect#) | rippletrans_progress@# | Get progress |
| EFFECT CONTROL | ||
rippletrans_enabled#(effect#, value) | rippletrans_enabled#@#n | Enable/disable |
rippletrans_enabled(effect#) | rippletrans_enabled@# | Get enabled state |
| ERROR HANDLING | ||
rippletrans_error() | rippletrans_error@ | Last error code |
rippletrans_errormsg$() | rippletrans_errormsg$@ | Last error message |
rippletrans_strerror$(code) | rippletrans_strerror$@n | Code to text |
rippletrans_clearerror() | rippletrans_clearerror@ | Clear error state |
See Also
| Library | Description |
|---|---|
RippleEffectLib | Static/animated ripple distortion |
WaterTransitionEffectLib | Water-drop transition |
WaveTransitionEffectLib | Wave-based transition |
SwirlTransitionEffectLib | Swirl-based transition |
