Overview
BloodTransitionEffectLib reveals the target image through a dripping pattern, wrapping the FireMonkey TBloodTransitionEffect component. Creates a dramatic, horror-style visual transition with irregular drip edges flowing downward.
| Property | Details |
|---|---|
| Library | BloodTransitionEffectLib |
| Prefix | bloodtrans_ |
| Wraps | TBloodTransitionEffect |
| Functions | 15 |
| Type | Transition effect |
| Category | Count | Description |
|---|---|---|
| Creation / Destruction | 2 | Create and free effect |
| Target Image | 3 | Set/get/load target bitmap |
| Progress | 2 | Get/set transition progress |
| Random Seed | 2 | Get/set drip pattern randomization |
| Effect Control | 2 | Enabled get/set |
| Error Handling | 4 | Error codes and messages |
🎃 Horror Style: The drip pattern flows downward with irregular edges. Use a slower animation speed (50ms+ timer interval) for a creepier effect. Change RandomSeed to get different drip patterns.
Cross-Platform Support
| Platform | Support |
|---|---|
| Windows | ✅ Full support |
| Linux | ✅ Full support |
| Android | ✅ Full support |
Creation & Destruction
bloodtrans#(parent#)
Creates a new blood transition effect attached to the specified visual control.
| Parameter | Type | Description |
|---|---|---|
parent# | Pointer | Target visual control |
| Returns | Pointer | Effect handle, or 0 on failure |
bloodtrans_free(effect#)
Destroys the effect and releases associated resources.
Error Handling
| Function | Signature | Description |
|---|---|---|
bloodtrans_error() | bloodtrans_error@ | Returns last error code (0 = none) |
bloodtrans_errormsg$() | bloodtrans_errormsg$@ | Returns last error message |
bloodtrans_strerror$(code) | bloodtrans_strerror$@n | Converts error code to text |
bloodtrans_clearerror() | bloodtrans_clearerror@ | Clears the error state |
Target Image
| Function | Signature | Description |
|---|---|---|
bloodtrans_target#(effect#, bitmap#) | bloodtrans_target#@## | Sets target from bitmap pointer |
bloodtrans_target#(effect#) | bloodtrans_target#@# | Gets target bitmap pointer |
bloodtrans_loadtarget#(effect#, url$) | bloodtrans_loadtarget#@#$ | Loads target from URL or file |
Progress
| Function | Signature | Description |
|---|---|---|
bloodtrans_progress#(effect#, value) | bloodtrans_progress#@#n | Set progress (0.0–1.0) |
bloodtrans_progress(effect#) | bloodtrans_progress@# | Get current progress |
Random Seed
Controls the randomization of the drip pattern. Different seed values produce different drip shapes.
| Function | Signature | Description |
|---|---|---|
bloodtrans_randomseed#(effect#, value) | bloodtrans_randomseed#@#n | Set random seed (0.0–1.0) |
bloodtrans_randomseed(effect#) | bloodtrans_randomseed@# | Get random seed |
Effect Control
| Function | Signature | Description |
|---|---|---|
bloodtrans_enabled#(effect#, value) | bloodtrans_enabled#@#n | Enable (1) or disable (0) |
bloodtrans_enabled(effect#) | bloodtrans_enabled@# | Gets enabled state |
Complete Examples
Example 1: Animated Drip Transition
let frm# = Pointer#(0) let img# = Pointer#(0) let trans# = Pointer#(0) let tmr# = Pointer#(0) let btn# = Pointer#(0) let progress = 0 frm# = form#("Horror Transition", 400, 350) img# = image#(frm#) image_bounds#(img#, 100, 30, 200, 150) image_load#(img#, "https://picsum.photos/200/150?random=1") trans# = bloodtrans#(img#) bloodtrans_loadtarget#(trans#, "https://picsum.photos/200/150?random=2") bloodtrans_randomseed#(trans#, 0.3) tmr# = timer#() timer_interval#(tmr#, 50) timer_enabled#(tmr#, 0) timer_ontimer#(tmr#, "Animate") btn# = button#(frm#, "Start Drip") button_bounds#(btn#, 140, 210, 120, 30) button_onclick#(btn#, "StartAnim") form_show(frm#) function StartAnim(sender#) progress = 0 timer_enabled#(tmr#, 1) button_enabled#(btn#, 0) endfunction function Animate(sender#) progress = progress + 0.015 bloodtrans_progress#(trans#, progress) if progress >= 1 then timer_enabled#(tmr#, 0) button_enabled#(btn#, 1) endif endfunction
Quick Reference
| Function | Signature | Description |
|---|---|---|
| CREATION & DESTRUCTION | ||
bloodtrans#(parent#) | bloodtrans#@# | Create effect |
bloodtrans_free(effect#) | bloodtrans_free@# | Destroy effect |
| TARGET IMAGE | ||
bloodtrans_target#(effect#, bitmap#) | bloodtrans_target#@## | Set target bitmap |
bloodtrans_target#(effect#) | bloodtrans_target#@# | Get target bitmap |
bloodtrans_loadtarget#(effect#, url$) | bloodtrans_loadtarget#@#$ | Load target |
| PROGRESS | ||
bloodtrans_progress#(effect#, value) | bloodtrans_progress#@#n | Set progress (0–1) |
bloodtrans_progress(effect#) | bloodtrans_progress@# | Get progress |
| RANDOM SEED | ||
bloodtrans_randomseed#(effect#, value) | bloodtrans_randomseed#@#n | Set drip seed (0–1) |
bloodtrans_randomseed(effect#) | bloodtrans_randomseed@# | Get seed |
| EFFECT CONTROL | ||
bloodtrans_enabled#(effect#, value) | bloodtrans_enabled#@#n | Enable/disable |
bloodtrans_enabled(effect#) | bloodtrans_enabled@# | Get enabled state |
| ERROR HANDLING | ||
bloodtrans_error() | bloodtrans_error@ | Last error code |
bloodtrans_errormsg$() | bloodtrans_errormsg$@ | Last error message |
bloodtrans_strerror$(code) | bloodtrans_strerror$@n | Code to text |
bloodtrans_clearerror() | bloodtrans_clearerror@ | Clear error state |
See Also
| Library | Description |
|---|---|
DissolveTransitionEffectLib | Dissolve transition |
FadeTransitionEffectLib | Fade transition |
WaterTransitionEffectLib | Water ripple transition |
